Cairngorm is one of the primary open-source frameworks for application architecture in Adobe Flex and is the lightweight micro-architecture for Rich Internet Applications built in Flex or AIR. Its main goal is to provide developers with a consistent structure separating concerns allowing them to focus on implementing features not plumbing. Cairngorm contains a collaboration of recognized design patterns such as MVC (model-view-control), Observer, Singleton and Command Pattern. Read more >>>
Archive for the 'Adobe' Category
This page contains various open source ActionScript 3.0 APIs which Eric Feminella has developed specifically for Adobe Flex and AIR. Each API is intended to provide a generic solution from which developers can utilize across systems, thus allowing focus to remain where it should – within the business domain, rather than implementation specific details of generic APIs.
Free Flash Scripts site is a resource of flash scripts, frameworks, libraries and tutorials which are free and come also with source codes.
Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques. Even better, flare features a modular design that lets developers create customized visualization techniques without having to reinvent the wheel. More >>>
Create stunning Flash Interactive Vector-based 3D with FIVe3D, watch the demos. (via #actionscript3_0)
De MonsterDebugger is an open source debugger for Adobe Flash, Flex and AIR. De MonsterDebugger is made in Flex and AIR by design studio De Monsters.
In this tutorial you create a quad run cycle. The animation will be created using simple lines. Along the way you’ll cover a bit of work flow and animation theory, then near the end you’ll use Motion Tween and ActionScript to move the animal across the screen.
PureMVC is a lightweight MVC framework originally written for Actionscript 3, but which has subsequently been ported to a host of other platforms. Here are few reasons why Joel Hooks likes PureMVC.
The PushButton Engine is an Open Source, Flash game engine and framework that’s designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.
Corey O’Neil has written an Collision Detection Kit which could be usefull for several of my projects.
The Collision Detection Kit is a package of classes for pixel-precise, shape-based collision detection for all display objects. It is written in Actionscript 3.0 and meant for Flash Player version 9 and higher. The kit comes with several features to control how collisions are detected, and provides data for the user of the kit so they can do something about the collision. Features include setting alpha thresholds and color exclusions, retrieving information on the pixels involved in the collision, and a returned angle of collision calculated from the shapes of the display objects at the site of the collision. The Collision Detection Kit is available at http://code.google.com/p/collisiondetectionkit/downloads/list and on his Online Portfolio you can see various examples, and i must say that i’m very impressed!